I have some more of them like Casting 9-14 #1-2 Rod : ValueSpin 190 (lure weight 5-18 kg) (line weight 1,5-3 kg) Tackle Bobber : chubby 15x4 lvl 3 available Reel : Callisto MG 2500 (max drag 3,5 kg) THANKS FOR THE i have one more question.I was checking on internet builds for people like me which are looking to catch 6+ kg fishes.Ĭurrently and in future i am looking to play only on Missouri because i love this place,sure i hear about new york there is fishes that gives you a most moneys so those 2 places will be my main places where i will be fishing,but i need serious build because now i have : But IMHO it works probably something like this: Originally posted by Ellegon:Well, only the devs could give you the exact details, and I doubt they will. In the end, it's "just" mathematics based on formulas and modifiers. When you reach a cartain level you get the nibble, and later the bite. Meaning with the perfect setup you add 10 per "tick", while with a bad setup you gain 0. ![]() It could also be that the number starts at 0 and increases continuosly by a factor defined with parameters like I mentioned above. And certain factors (like hook size or baits) make it impossible/possible to catch certain types or sizes. For example, the spot also defines what species could bite. In reality, it's much more complex and fine tuned of course. ![]() This will then be crosschecked with a table, that could read as follows:ħ1 - 85: something nibbles (additional modifier could be applied to future checks) On top of that, there will be additional modifiers, for example:Īttractivity of the bait (e.g. The game picks a random number from 0 to 100. Whenever a tick is reached, there will be a probability check. The game has most likely some "ticks", e.g. Well, only the devs could give you the exact details, and I doubt they will.
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